Evan Wolbach's Portfolio

From the Vault

Before working on Venatio Creo, I was creating other small applications in OpenGL. In many of these cases, I would take a free-to-use engine and try and modify it. It wasn't until later, that I began writing my own engines from scratch.

Below are a few screenshots from projects that are long gone. Please note, a lot of art assets in these screenshots are not my own. They were either created by people I was working with at the time, or used for testing purposes from the internet. The shots below are for posterity only.